Gin Rummy is a fun, quick game for 2 players.  Players attempt to transform their hands into as many sets and/or runs as possible.  Gin Rummy  is an easy to learn, easy to play card game.  Below is the video tutorial and explanation.

Gin Rummy Tutorial:


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Needed: 52 card deck; 2 players; pen and paper for scorekeeping

Deal: Each player is dealt 10 cards.  The top card of the remaining deck is flipped up to start the discard pile.

Objective:  To create runs and sets with your 10 cards.  A run is 3 or more cards in a row of the same suit.  A set is 3 or 4 of the same ranking card.

Game Play:  The game begins with the non-dealer having the option to pick up the flipped up card.  If passed on, the option goes to the dealer.  If also passed on, play begins with the non-dealer drawing the top card of the deck.  The player then decides on a card to discard.  Play then moves to the dealer to select the top discard or top card from the deck.  Players continue to go back and forth trying to form sets and runs in their hands. 

Knocking:  Once a player’s unmatched cards have a value of 10 or less, he/she can knock by placing the discard facedown.  

Layoff:  When a player knocks, the opposing player gets to layoff any of his/her unmatched cards onto the knocking player’s matched cards.

Knock Scoring:  The knocking player scores the value of the opponents unmatched cards minus the value of his/her unmatched cards.

Undercut:  If an opposing player’s unmatched cards have a value less than or equal to the knocking player’s unmatched card value, the opposing player scores the difference in values plus 10 points.

Going Gin:  A player goes Gin by having no unmatched cards in his/her hand.  When a player has Gin, he/she places the discard facedown and announces “Gin.”  No layoff occurs when a player goes Gin.

Gin Scoring:  The player that goes Gin scores the value of the opponents unmatched cards plus 20 points.

Card Values:  Aces are worth 1 point.  2s-10s are worth face value.  Kings, Queens, and Jacks are worth 10 points.

  • The ace is always low
  • A card can only count in one combination.
  • Combinations of 5 are acceptable
  • The player that knocks does not get to layoff any unmatched cards
  • Cards cannot be laid off on unmatched cards to form a combination
  • If the draw deck gets to 2 cards remaining without a player knocking, the round is void and is re-dealt