Kubb is a great, social yard game that can be enjoyed by two to twelve players.

Knock down all your oppenent’s Kubbs and the king Kubb to win this game!

Find the video tutorial and written explanation for how to play Kubb below.

Kubb Tutorial

Needed

Two to twelve players; Kubb set

Setup

Players will divide into two teams.  Setup the Kubb playing area by placing the boundary stakes 5m apart on the baselines and 8m apart on the sidelines.  Five Kubbs are placed on each baseline and the king Kubb is placed in the middle of the playing area.

Objective

The object of the game is to knock down all the Kubbs on the opposing side of the playing area, and then knock down the king Kubb to win.

Game Play

Before the game begins, a player from each side will throw a baton towards the king Kubb.  The player closest to the king gets to go first in the game.

The winner with the closest baton to the king will start the game by throwing all six batons with the goal of knocking down as many Kubbs as possible.  A player will throw all six batons when playing one on one.  If there are multiple players per team, the batons will be split between the players as evenly as possible.  

Any Kubbs that are knocked over are thrown to your opponent’s side of the field.  The thrown Kubb is set upright where it came to rest.  Any Kubb thrown is known as a field Kubb.  All field Kubbs must be knocked over, before going for a Kubb on the baseline.  The batons are picked up, and it is the second player’s, or team’s, turn to throw.  

Teams will take turns throwing batons and sending knocked down Kubbs to the other side of the field.  

Once a team has all the Kubbs knocked down on the opposing side of the field, the king Kubb can be attacked.  The game is won when the king Kubb is knocked down. 

Rules

The baton must be thrown end over end, and underhand.  

A team gets to throw the batons from the closest Kubb to the center line.  For example, when a field Kubb was not knocked down on the previous team’s throws, the Kubb’s position on the field becomes the new line to throw from.

Knocked down Kubbs are always thrown from the baseline.

If a Kubb is thrown out of bounds, it is known as a fault.  After two fault throws for a Kubb, the opposing team will place the Kubb anywhere on their half of the field.

A field Kubb must be at least a baton length away from the king Kubb.

Field Kubbs must be knocked down before baseline Kubbs.  If a baseline Kubb is knocked down before a field Kubb, the baseline Kubb is stood back up.

Throws must be made from the baseline when attacking the king Kubb.

If the king Kubb is knocked down before having all the Kubbs knocked down, the game is immediately lost by the team that knocked the king Kubb down early.

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